![]() TOMES: vampire magic works different from witches magic so their tomes are quite useless fro them. SPELLBOOK: My vampire spells are not in the spell book, they're all custom interactions completely independent from Maxis system, there is a lore behind this and you can ask the Sages about it. She can't (yet) be played as a Sage (I'm still considering it).Ĭarmilla will either spawn on her own or can be installed from the try files included in the folder, place her in word to have her appear in the Realm as the Sage (she'll not lose the trait if you play her, she can be edited to your liking, shared in the gallery and still keep her role) WHAT DOES NOT WORK: The Sage of Vampiric Magic usually hangs around the Mischief area.Ĭarmilla has an improved autonomy integrated with the improved autonomy of Play As The Sage, meaning that she can autonomously have duels and use the cauldron to experiment. You'll also need Vampire Lore skill to show her your interest in vampires. Vampires don't share easily their secrets so you'll have to befriend and complete a quest for Carmilla before being able to learn from her as a human mage. Since Vampires can use Magic it's fair for Spellcasters to be able to use Vampire Powers. THE SAGE OF VAMPIRE MAGIC CAN TEACH SPELLCASTERS VAMPIRE POWERS Vampires are better at casting spells than spellcasters but slower at learning alchemy. ALCHEMYĪlchemy works pretty much like for regular witches but it relies on a hidden skill that will increase by experimenting with the cauldron and mixing potions. Magic consumes Vampire Power and increases Vampires XP, even though not much. Nightbound vampires have an even harder time casting by day. Vampire magic relies on the night, they don't build charge, instead, having the persona power Nocturnal Affinity is going to make the magic stronger by night (gives the charged result), and they have a very hard time casting spells by day especially under the sun, even if they're immune to it. VAMPIRES MAGIC IS DIFFERENT FROM WITCHES MAGIC Vampire Spellcasters can duel, train, talk about magic, bind familiars, use wands and experiment with other Spellcasters just like regular mages. (This changed in this release as before all Sages could unlock vampire magic) Once unlocked the school, spells become available as the vampire levels up in vampire ranks. Spells can be unlocked by category by asking Carmilla to unlock that specific school. This will unlock the magical power but not the spells. Pretty much like regular humans, Vampires can start their magical journey by visiting the Realm and asking the Sage of Vampire Magic about how to use it, she'll give them the standard quest and perform the "Rite of Disclosure" on them upon receiving the motes. This mod allows to have Vampires using magic with their very own system, lore and Sage. So I made a custom system for vampires to use magic that is exclusive for them. I made this mod because I don't like the idea of hybrids but I didn't like Maxis choice of excluding Vampires from using magic either. READING THE DESCRIPTION OF THIS MOD IS MANDATORY!!!
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